"If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. In the Combat rules, the last paragraph of the "Full Attack" section states: "Two-Weapon Fighting"īefore we go any further, it's important to clarify something that's ambiguous with the Full Attack and TWF rules. If your combat strategy involves anything that requires a standard action, such as casting spells or Tome of Battle strikes, then this can create a conflict with TWF.ģ. We'll get into this with more detail in Section II, but just be aware that this is where many TWF builds start to lose ground against the THF crowd: they can still move + standard attack and use all their Power Attack multipliers for bonus damage, while all of TWF's bonus damage tends to be tied up in getting multiple attacks. The key to success with most TWF builds is figuring out how to move + full attack in the same round. While you can still take a 5' step and full attack, there are a large number of creatures that don't have the common decency to just stand there and let you wail on them with full attacks every round. "If you get more than one attack per round because your base attack bonus is high enough, because you fight with two weapons or a double weapon or for some special reason you must use a full-round action to get your additional attacks." (emphasis added) Hopefully Skip won't mind.)Īnother basic rule we need to be aware of: TWF requires full attacks. (Note: I have surreptitiously changed the name of these articles to "Two-Weapon" rather than "Two-Handed" to avoid confusion with the term "Two-Handed Fighting" (THF), which is more commonly understood as fighting with two hands on a single weapon. Rules of the Game: Two-Weapon Fighting (Part 3) Rules of the Game: Two-Weapon Fighting (Part 2) Rules of the Game: Two-Weapon Fighting (Part 1) I don't always necessarily agree with Skip, and he doesn't really cover some of the oddball corner-cases that sometimes occur with TWF, but here some links to his Rules of the Game articles for reference: They are in the same rules-hierarchy as the FAQ: good guidelines and advice, but still Rules-As-Interpreted (RAI) rather than Rules-As-Written (RAW). However, it should be noted that while Skip is a somewhat reliable authority on the rules, his opinion does not count as actual iron-clad official rules or errata. He also authored a series of articles for the WotC website called "Rules of the Game" to clear up some of the confusion in the core rulebooks on a variety of topics. Skip Williams was one of the original designers for D&D Third Edition, and spent several years as the Official Sage for rules questions. If you gain additional attacks with another weapon via some other means (such as with natural weapons), then the TWF penalties don't apply to those attacks. ![]() ![]() However, it's important to note that TWF penalties only apply to your primary and offhand attacks. Rapid Shot, Flurry of Blows, and Snap Kick generally work this way. In D&D (and a variety of other d20-based games), there are a few other methods to gain an extra attack by paying an attack penalty on all your attacks for that round. If you just want to get to the good stuff, skip down to " Section III: Practical Tools for TWF Builds". This whole rules discussion thing gets considerably more dense and impenetrable after this. Seriously, there's a chart on page 160 of the PHB, but it's not all that complicated: Why exactly are you reading this OffHandbook? But you totally don't mind all that, because it looks a w e s o m e.īummer. Your offhand attack (the light one) gets a -2 attack penalty and 1/2 the Strength bonus. However, since you're missing a lot, you don't look nearly as *awesome* as you could be, and should probably keep reading this OffHandbook for pointers.Įxcellent! Your primary attack gets a -2 attack penalty. If no, then both your primary and offhand attack have a -4 penalty, and your offhand attack only gets 1/2 of your Strength bonus on damage. Is one of your weapons considered light? If yes, then go to Step 4. ![]() If no, go to Step 5.ĭo you have the Two-Weapon Fighting feat? If yes, go to Step 3. Do you have two or more weapons currently at your disposal that can attack into one of the squares you threaten? If yes, go to Step 2.
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